Making the Mark - 1999 Incentive Survey

By Paul Nolan & Vincent Alonzo

A new survey of incentive merchandise and travel users reveals a simple yet powerful message: incentive programs are both highly effective and cost-efficient

In the advertising industry, few things are more powerful than user testimonials. With the release of a resoundingly positive new survey of incentive merchandise and travel users, the motivation and incentive industry now has its own impressive user endorsement.

The survey, which was conducted among all levels of American business, revealed important insights into the effectiveness and efficiency of using merchandise and travel to motivate. Highlights of the findings include:

  • More than 80 percent of merchandise and incentive travel users responding achieve established goals with their incentive programs. This holds true for sales and dealer incentive programs as well as consumer promotions.
  • 65 percent of respondents report that they consider cost versus the desired result when designing motivation programs, while 62 percent look at profitability. In short, users consider incentive merchandise and travel to be cost-efficient and effective, a double whammy that goes a long way toward boosting the bottom line and improving quality.
  • 82 percent of the respondents report using merchandise and/or incentive travel as sales incentives; consumer/user promotions is the next most popular application (66 percent), followed by non-sales recognition programs (61 percent) and dealer incentives (48 percent).
  • 69 percent of the respondents strongly agree or agree with the statement: "Travel and merchandise awards are remembered longer than cash payments."
  • 65 percent strongly agree or agree with the statement: "You can build a more exciting and memorable program around travel and merchandise than you can with cash."

The survey was the second phase of an industry overview sponsored by The Incentive Federation, an alliance of incentive product manufacturers, industry suppliers and associations.

In the first phase of the study, released in 1997, it was determined that American businesses spend $23 billion annually on merchandise and travel for motivational use. This second phase was designed to determine users' objectives, practices, costs and results, according to Howard Henry, Incentive Federation executive director.

"We found that users are very professional in their approaches to planning and conducting incentive programs," Henry says. "We now better understand their objectives, average costs, preferred sources and how well they evaluate motivational programs."

What can other premium and incentive users and those who don't currently use merchandise and travel to motivate learn from these findings? "My father always told me the best way to learn how to play shortstop was from a good ballplayer," Henry explains. This diverse group of survey respondents provides first-hand experience and fresh insights that are invaluable, whether you're new to the industry or a motivation veteran.

How incentives are used
Sales incentives 82%
Consumer/user promotions
66%
Non-sales recognition/motivations
61%
Dealer incentives
48%

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Sales gets the bulk of incentive attention
Sales is king in terms of the number of programs that incorporate merchandise and incentive travel, as well as reported success rates

Fully 82 percent of the respondents report using merchandise and/or incentive travel as sales incentives. The next closest category is consumer/user promotions, in which 66 percent of respondents say they use merchandise and/or travel to motivate. Non-sales recognition programs follow closely behind (with 61 percent of respondents using merchandise and travel in these programs), while 48 percent report using merchandise or travel in dealer incentive programs.

Incentive sales programs also ranked highest in terms of success rate. The respondents also report 88 percent of sales incentive programs that use products and/or incentive travel come within 10 percent of their goal. This statistic is made even more impressive with the discovery that sales programs have on average the highest percentage increase set as a qualifying goal--21.2 percent compared to 19.3 percent for consumer programs and 18 percent for dealer incentive programs.

All three categories--sales incentives, consumer/user promotions and dealer incentives--recorded success rates above 80 percent.

Interesting facts
  • Potential damage to a company's image is not a factor in getting approval. Only 15 percent of all respondents listed it as a concern.
  • Only 22 percent of respondents listed the ability to identify verification criteria as an factor in deciding to run a program.

Success rate
Percentage of incentive programs that achieve established goals
Dealer programs
83.1%
Consumer/user programs
83.7%
Sales programs
88.3%
Average percentage increase set as the qualifying goal
Sales programs
21.2%
Consumer/user programs
19.3%
Dealer programs
18%

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Factors used to create qualifying goals
Previous sales in an established time period
63%
Sales forecasts
53%
Percent above the plan
33%
Potential revenues
30%
Distribution of product
21%
Longevity in territory
17%
Daily contacts
14%
Based on competition
14%
Gross profit trigger
14%
Existing contract continuence
13%
How quick to recover costs
6%
Reduce hours/increase gross sales
6%

Criteria used to evaluate success
Total Sales
63%
Percent reaching goal
45%
Profits on sales ROI
38%
Increased market share
38%
Cost as % of sales
23%

Getting approval
There are few surprises when it comes to what merchandise and incentive travel users consider when creating programs and ushering them through the approval process. Cost and profitability top the list of key decision factors respondents pay attention to.

"I'm not sure this is much different than what the customer evaluates in other types of marketing efforts apart from incentives," says the Incentive Federation's Howard Henry. "Marketers simply hope to stay within their budgets and reach their objectives."

The rise of non-sales
According to the survey respondents, for some non-sales employees, the number of programs staged annually far exceeds the number of consumer, sales and dealer incentives combined.

On average, companies run four to five consumer, sales and dealer programs each year. However, each year production employees are offered 20 programs; office employees participate in 14 programs; and R&D staffs are the target of nine programs.

One reason for the growth in non-sales programs is recruitment and retention problems many companies are experiencing. "Unemployment rates are so low right now that incentives have become a crucial element of many companies' recruitment and retention strategies," says one incentive company executive. "Offering incentives and recognition awards creates a culture that employees will be reluctant to leave. These programs have become an essential part of doing business."

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Key decision factors--overall

Cost vs. desired result
65%
Profitability
62%
Has a lasting impact
60%
Good appeal
58%
Ease of administration
56%
Fairness
55%
Perceived value
50%
Uniqueness over time
35%
Matching program to audience
34%
Comparable to previous programs
28%

Consumer programs
Cost vs. desired result
44%
Profitability
43%
Has a lasting impact
42%
Perceived value
30%
Good value
37%
Sales programs
Cost vs. desired result
58%
Profitability
57%
Fairness
48%
Ease of administration
47%
Has a lasting impact
45%
Perceived value
45%
Dealer programs
Profitability
44%
Good appeal
44%
Cost vs. desired result
42%
Have a lasting impact
35%
Fairness
34%
Non-sales programs
Fairness
42%
Ease of administration
39%
Good appeal
38%
Cost vs. desired result
38%
Perceived value
36%

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Dealer programs lead spending
The average per-person cost of dealer incentives exceeds the amount spent on awards for consumer and non-sales programs. It is also significantly greater than the per-person budget for sales programs aimed at internal sales staffs.

Incentive Industry experts don't find this surprising. Says one: "Most dealers have a choice of several manufacturers products to sell. These organizations have to compete with each other to attract and maintain the dealers' loyalty. Companies that sell through an internal sales force don't have this problem". "Some dealers can have dozens of manufacturers offering them incentives. That's a lot of clutter to break through, so it's not unusual that companies will spend more on an award to motivate a dealer sales network. The award has to make a big impression and that's expensive."

Essentially, this executive likens the relationship between a manufacturer and a dealer or distributor to that of a tenant and a landlord. "The dealer actually owns the distribution channel. The manufacturer is really just a tenant in the channel," he says. "Just like anything else in life, the power lies with the owner."

Another cites another, strictly economic reason for the disparity.

"Most dealers usually have a higher income than internal salespeople. Therefore it would make more sense to offer more expensive incentives to them. The amount spent on incentives is dependent on the participant earnings and income level. It's skewed that way." 

Spending trends
Average per-person cost of an incentive program
Merchandise Travel
Consumer/user programs
$69.87 $1,202
Sales programs
$552.49 $1,981
Dealer programs
$809.31 $2,317
Non-sales programs
$120.91 $1,070

How travel awards are purchased
Corporate travel agency
39%
Direct purchase--airline, hotel, etc.
31%
Retail travel agency
21%
Incentive company/incentive house
21%
Sales promotion/advertising agency
11%

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How merchandise awards are purchased

Direct from manufacturer
51%
Incentive company/incentive house
49%
Sales promotion/advertising agency
49%
Promotional products/ad specialty distributor
44%
Premium representative
43%
Local retail stores
36%
Mail order house
31%
Premium jobber/distributor
30%
E-commerce (Internet)
14%

Cash conclusions
Most people think of cash awards as salary and not incentive promotions.
Strongly agree or agree
56%
Mildly agree
18%
Travel and merchandise awards are more memorable than cash payments.
Strongly agree or agree
69%
Mildly agree
17%
You can build a more exciting and memorable program around travel and merchandise than you can with cash.
Strongly agree or agree
65%
Mildly agree
20%

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Setting goals
Program objectives--overall
Increase or maintain sales
84%
Build morale
65%
Build customer loyalty/trust
51%
Increase market share
51%
Build employee loyalty/trust
49%
Improve customer service
49%
Create new markets
44%
Foster teamwork
42%
Develop contacts
40%
Demonstrate concern for workers
32%

Consumer programs
Build customer loyalty/trust
49%
Increase or maintain sales
40%
Increase market share
37%
Improve customer service
31%
Create new markets
30%
Dealer programs
Increase or maintain sales
61%
Increase market share
41%
Build customer loyalty/trust
31%
Improve customer service
29%
Build morale
26%
Sales programs
Increase or maintain sales
80%
Build morale
48%
Increase market share
40%
Create new markets
36%
Build employee loyalty/trust
34%
Non-sales programs
Safety
62%
Build morale
61%
Build employee loyalty/trust
49%
Foster teamwork
43%
Demonstrate concern for workers
36%

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Communication breakdown
Methods used to promote incentive programs
Mailing to customer/employee
62%
Company newsletter
50%
Memos
(internal or external)
48%
Company/dealer sales meetings
48%
E-mail
44%
Word-of-mouth
38%
Voice mail
37%
Bulletin boards
30%
Pre-show announcement
24%
Store displays/signs
24%
Employee reviews
24%
Trade advertising
23%
Consumer advertising
23%
Lunch room displays
22%
Internet (Co. home page)
21%
Intranet (LAN)
14%
Union meetings
8%

Sponsoring Organizations
"A Study Conducted Among Current Users of Merchandise and Travel Items for Motivation/Incentive Applications" was sponsored by the following members of The Incentive Federation:

  • Association of Retail Marketing Services
  • Incentive Magazine
  • Incentive Manufacturers Representatives Association
  • Incentive Marketing Association
  • The Motivation Show by Hall-Erickson, Inc.
  • Potentials Magazine
  • Promotion Marketing Association
  • Promotional Products Association
  • SITE Foundation

Methodology
This project was conducted by Ralph Head & Affiliates Ltd. Marketing, a Morris Plains, N.J.-based research company. A series of focus groups with incentive users were conducted in New York and Los Angeles to identify terminology, issues and considerations that were deemed important by users of merchandise and travel incentives. A questionnaire was developed from the information gathered and mailed to 4,000 executives. The names were drawn from two sources: the mailing list of Incentive magazine and the current attendees list of The Motivation Show. A total of 475 were returned for a response rate of 12 percent. Returns came from all regions of the U.S. The Mid-Atlantic and Midwest regions had the best response rate of 28 percent each. The West had a 17 percent response rate followed by New England with 14 percent, the Southwest at 9 percent and the Southeast with 4 percent.

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Merchandise award choices--overall
Apparel
61%
Plaques and trophies
60%
Gift certificates
59%
Writing instruments
56%
Watches & clocks
51%
Desk accessories
43%
Electronics
41%
Food & beverage
39%
Sporting goods
37%
Jewelry
31%
Luggage
29%
Leather goods
28%
Computers/accessories/software
28%
Cameras & accessories
27%
Outdoor leisure
27%
Small appliances
25%
Books & informational media
25%
Tools/flashlights
24%
Office equipment
20%
Toys & games
20%
Major appliances
14%
Telephone related
14%
Debit cards
14%
Automotive accessories
13%
Home furnishings
12%
Tableware
10%

Consumer programs
Apparel
59%
Luggage
50%
Writing instruments
46%
Watches & clocks
46%
Sporting goods
46%
Dealer programs
Apparel
53%
Watches & clocks
41%
Sporting goods
41%
Luggage
35%
Plaques & trophies
24%
Leather goods
24%
Sales programs
Apparel
78%
Luggage
56%
Gift Certificates
51%
Plaques & trophies
48%
Sporting goods
48%
Non-sales programs
Apparel
87%
Plaques & trophies
52%
Watches & clocks
48%
Gift certificates
44%
Sporting goods
39%

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Travel award choices--overall

Group domestic travel
39%
Individual domestic travel
36%
Special events
36%
Cruises
24%
Travel certificates
21%
Group international travel
21%
Individual international travel
15%

Consumer programs
Special events
18%
Group domestic travel
14%
Individual domestic travel
9%
Group international travel
9%
Cruises
9%
Travel certificates
9%
Individual international travel
5%
Sales programs
Group domestic travel
59%
Cruises
41%
Group international travel
30%
Individual domestic travel
26%
Special events
22%
Travel certificates
22%
Dealer programs
Group domestic travel
47%
Group international travel
24%
Individual international travel
24%
Cruises
24%
Special events
24%
Individual domestic travel
18%
Travel certificates
6%
Non-sales programs
Special events
26%
Group domestic travel
22%
Group international travel
9%
Individual domestic travel
9%
Individual international travel
9%
Cruises
4%
Travel certificates
4%

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1999 Incentive Federation Survey reprints are available from the Federation office at the cost of US$5 plus shipping/handling. Copies of the 1999 Marketplace Volume Survey are also available at the cost of US$4 plus shipping/handling. Contact: Incentive Federation, phone: (1) 908-233-4009; fax: (1) 908-233-2988; email: HHenry333@aol.com



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